﻿using QFramework;
using UnityEngine;

namespace ProjectMyFarmAndShe
{
    public enum ToolType
    {
        Speed,
        Tool,
    }

    public interface ITool
    {
        string Name { get; }
        string Key { get; }
        ToolType Type { get; }
        float UseBrawn { get; }
        void Use(Vector3Int pos,DynaGrid<GridData> grids);
    }
}